Introduction

The game's main campaign is set during the rule of the late Roman Republic and early Roman Empire (270 BC – 14 AD),with the player assuming control of one of three Roman families; other factions are playable outside the main campaign. Gameplay consists of real-time tactical battles framed within a turn-based strategic campaign, taking place across Europe, North Africa and the Near East. On the large strategic scale, players spend each turn managing diplomacy, developing infrastructure, moving armies, and managing the population's growth and orderliness through taxes and gladiatorial games, among other tasks. On the smaller scale, real-time battles against enemy armies take place within or between cities, with the player commanding forces which can contain thousands of individual soldiers.
Plot
The player takes a role equivalent to the head of one the three great Roman houses at the time; the Julii, Brutii, and Scipii. Each of these factions have a different set of attributes, initial objectives, and a few initial provinces under control. Control of a province is given to the faction whose army is occupying the province's city. The ultimate goal is to become emperor by conquering 50 provinces, gaining support from the people, before capturing Rome itself, but a "Short game" can be used, in which you have to control 15 provinces and outlast another faction(s). Cities have a variety of buildings which may be built or upgraded, such as: temples, aqueducts and amphitheatres which increase the people's general happiness and wellbeing; markets and academies which respectively increase the city's financial contribution and likelihood of producing effective family members (see below); walls which make the city more resistant to assault by enemy armies; and barracks, archery ranges and stables which unlock new military units which may be trained in the city. The player's empire is expanded by training armies in friendly cities and using them to assault and occupy enemy cities (native mercenary units may also be hired by a family member outside a city). Controlling more cities brings benefits in its increased geographical dominance and increased income from the new population's taxes. However, more cities and larger populations become increasingly difficult to control, owing to local populaces being resistant to foreign rule, and the increased distance reinforcements have to travel. If a city's inhabitants are overtaxed, underdeveloped or unprotected, they rebel and become in effect their own faction - the player's control of the city is lost, garrisoned units are forced out of the city, and a hostile rebel army is formed in its place.
Gameplay

Each unit has a certain distance it can travel on the campaign map in one turn, with cavalry able to travel the farthest, and cumbersome artillery pieces having the most limited movement distance. Movement is increased depending on the type of terrain being traversed, the type of roads present, and, at times, the attributes of the commanding general.
Inconclusion
Rome: Total War is quite simply the best strategy game now available. A new standard has been set for the genre and the industry as a whole. No other game so expertly combines a cerebral challenge with visceral thrills.
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